Portfolio 2026

Principal Environment
Artist

20+ years within the video game industry. 10+ years experience creating large-scale game worlds — 7 of them at Ubisoft. Now building Unreal Engine 5 pipelines for procedural landscapes and scalable world production at FunPlus / Ellipsis Studio, Portugal.

Unreal Engine 5 | AAA Open Worlds | PCG & Procedural Workflows | World Building | Vegetation & Landscape | PBR Materials - Shading

Studio Ellipsis

Studio EllipsisComing soon

NightHolme

Senior Environment Artist

Ubisoft

Ubisoft ParisComing soon

Unannounced Project

Senior Environment Artist

Ubisoft

Ubisoft Paris2022

Skull & Bones

Senior Environment Artist — Procedural Vegetation / World Building

Ubisoft

Ubisoft Paris2020

Ghost Recon: Breakpoint

Senior Environment Artist

Quantic Dream

Quantic Dream2017

Detroit: Become Human

Senior Environment Artist — Modeling / PBR texturing / Shading / Lighting / Tone mapping / Post FX

Quantic Dream

Quantic Dream2013

Beyond: Two Souls

Environment Artist — Modeling / PBR texturing / Shading / Lighting / Tone mapping / Post FX

Arkane Studios

Arkane Studios2011

Dishonored

3D Artist

Contact

Let's build your next world

Open to new projects, new studios, and new collaborations — reach out anytime.

contact@florentfierval.com